{"id":14829,"date":"2023-02-26T09:21:25","date_gmt":"2023-02-26T08:21:25","guid":{"rendered":"https:\/\/vived.io\/?p=14829"},"modified":"2023-02-26T09:32:23","modified_gmt":"2023-02-26T08:32:23","slug":"jak-programowalo-sie-gry-na-systemy-retro-software-craftsmanship-weekly-vol-124","status":"publish","type":"post","link":"https:\/\/vived.io\/pl\/jak-programowalo-sie-gry-na-systemy-retro-software-craftsmanship-weekly-vol-124\/","title":{"rendered":"Jak programowa\u0142o si\u0119 gry na systemy retro? &#8211; Software Craftsmanship Weekly vol. 124"},"content":{"rendered":"\n<h2 id=\"game-development-in-eight-bits-by-kevin-zurawel\" data-num=1><a href=\"https:\/\/www.youtube.com\/watch?v=TPbroUDHG0s\">Game Development in Eight Bits by Kevin Zurawel<\/a><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-40-1024x572.png\" alt=\"\" class=\"wp-image-14830\" width=\"512\" height=\"286\" srcset=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-40-1024x572.png 1024w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-40-300x168.png 300w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-40-768x429.png 768w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-40-1536x858.png 1536w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-40-2048x1143.png 2048w\" sizes=\"auto, (max-width: 512px) 100vw, 512px\" \/><\/figure><\/div>\n\n\n<p>Tak \u017ceby dobrze zacz\u0105\u0107, zamiast ca\u0142ego kana\u0142u dam pojedynczy filmik, pochodz\u0105cy z konferencji StrangeLoop. Jest to \u015bwietne wprowadzenie w temat, kt\u00f3rym chcia\u0142em Was dzisiaj zajawi\u0107. Ca\u0142o\u015b\u0107 trwa 40 minut, i w formie pigu\u0142ki prezentuje najwi\u0119ksze problemy, z jakimi musieli radzi\u0107 sobie game developerzy na konsoli Nintendo Entertainment System, czyli &#8222;oryginale&#8221; naszego Pegasusa. Z ca\u0142o\u015bci dowiecie si\u0119, \u017ce (przyk\u0142adowo) wspomniany NES nie posiada\u0142&#8230; generatora liczb losowych, co jak si\u0119 pewnie domy\u015blacie, do\u015b\u0107 mocno wp\u0142ywa\u0142o na spos\u00f3b, w jaki tworzone by\u0142y produkcje &#8211; ka\u017cda gra radzi\u0142a sobie z tym problemem w nieco inny spos\u00f3b. To, i wiele innych wyzwa\u0144 (jak np. przechowywanie stanu czy przewijanie ekranu) znajdziecie w prezentacji <a href=\"https:\/\/www.youtube.com\/watch?v=TPbroUDHG0s\">Game Development in Eight Bits<\/a> Kevina Zurawela<\/p>\n\n\n\n<h2 id=\"the-8-bit-guy-how-old-school-computers-and-games-work\" data-num=2>The 8-bit Guy &#8211; How Old School Computers and Games Work.<\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img decoding=\"async\" src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/8bitguy2.png\" alt=\"\"\/><\/figure><\/div>\n\n\n<p>Jak zaznaczy\u0142em we wst\u0119pie, wi\u0119kszo\u015b\u0107 materia\u0142\u00f3w o starych grach skupia si\u0119 g\u0142\u00f3wnie na konsolach, to jednak sporo os\u00f3b ma tak\u017ce mi\u0142o\u015b\u0107 do komputer\u00f3w. Cichym bohaterem, na r\u00f3wni traktuj\u0105cym oba powy\u017csze \u015bwiaty jest The 8-Bit Guy, prawdziwy matuzalem YouTube, publikuj\u0105cy od prawie 15 lat, w kt\u00f3rym to czasie zdoby\u0142 prawie p\u00f3\u0142tora miliona subskrybuj\u0105cych. <\/p>\n\n\n\n<p>Co prawda, zajmuje si\u0119 g\u0142\u00f3wnie Hardware, ale ten \u015bwiat jest nierozerwanie z\u0142\u0105czony z oprogramowaniem. Dlatego te\u017c na jego kanale pojawi\u0142a si\u0119 sk\u0142adaj\u0105ca z 15 filmik\u00f3w seria <a href=\"https:\/\/www.youtube.com\/watch?v=Tfh0ytz8S0k&amp;list=PLfABUWdDse7bfBp4HvkN_RSKdXygMO71Z\">How Old School Computers and Games Work<\/a>. Jest to materia\u0142, od kt\u00f3rego moim zdaniem najlepiej zacz\u0105\u0107, je\u015bli chcecie wyrobi\u0107 sobie bardziej przekrojow\u0105 wiedz\u0119 na temat r\u00f3\u017cnych platform i sprz\u0119t\u00f3w. <\/p>\n\n\n\n<p>Ka\u017cdy z filmik\u00f3w jest stosunkowo kr\u00f3tki (w okolicach 15 minut) i pe\u0142en wizualizacji, kt\u00f3re naprawd\u0119 pomagaj\u0105 zrozumie\u0107 geniusz in\u017cynierii starych sprz\u0119t\u00f3w, kt\u00f3re musia\u0142y sobie radzi\u0107 z niespotykanymi dzi\u015b ograniczeniami.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"384\" height=\"216\" src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/gastsby-whatgatsby-lr.gif\" alt=\"\" class=\"wp-image-14835\"\/><figcaption class=\"wp-element-caption\">Ca\u0142o\u015b\u0107 buduje szacunek i empati\u0119, bo stoimy na plecach gigant\u00f3w.<\/figcaption><\/figure><\/div>\n\n\n<h2 id=\"nicole-express\" data-num=3><a href=\"https:\/\/nicole.express\/listing.html\">Nicole Express<\/a><\/h2>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"515\" src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-1024x515.png\" alt=\"\" class=\"wp-image-14842\" srcset=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-1024x515.png 1024w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-300x151.png 300w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-768x386.png 768w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-1536x772.png 1536w, https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-2048x1029.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n\n\n\n<p>Mam wra\u017cenie, \u017ce spo\u0142ecze\u0144stwo i popkultura stara si\u0119 nam wm\u00f3wi\u0107, \u017ce gry Retro to domena m\u0119\u017cczyzn. Stereotypowi temu przeczy Nicole Branagan, kt\u00f3ra nie tylko posiada niesamowit\u0105 wiedz\u0119 na temat dzia\u0142ania starych system\u00f3w. Jej blog <a href=\"https:\/\/nicole.express\/listing.html\">Nicole Express<\/a> to prawdziwa skarbnica przeciekawych tekst\u00f3w pisanych, opracowuj\u0105cych detale architektury zar\u00f3wno popularnych (jak wielokrotnie wspominany w tym tek\u015bcie NES), jak i zupe\u0142nie niszowych sprz\u0119t\u00f3w (jak Elektronika IM-32 &#8211; czyli Game &amp; Watch bloku sowieckiego). Nicol\u0119 jest te\u017c autork\u0105 bardzo p\u0142odn\u0105 &#8211; jej teksty ukazuj\u0105 si\u0119 w regularnych, dwutygodniowych odst\u0119pach.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/giphy.webp\" alt=\"\" class=\"wp-image-14837\" width=\"500\" height=\"280\"\/><figcaption class=\"wp-element-caption\">Nie mam poj\u0119cia, jak Nicole jest w stanie utrzymywa\u0107 tak wysok\u0105 jako\u015b\u0107 wymagaj\u0105cych researchu tekst\u00f3w przy takiej regularno\u015bci.<\/figcaption><\/figure><\/div>\n\n\n<p>Polecam zacz\u0105\u0107 od publikacji <a href=\"https:\/\/nicole.express\/2022\/the-nes-as-an-artifact.html\">What made the NES so interesting?<\/a>. Je\u015bli ca\u0142o\u015b\u0107 si\u0119 Wam spodoba, zach\u0119cam do subskrybowania bloga Nicole. Ja na jej kolejne teksty czekam z wyt\u0119sknieniem, mimo i\u017c nie zawsze nad\u0105\u017cam za jej szalonym wr\u0119cz tempem.<\/p>\n\n\n\n<h2 id=\"retro-game-mechanics-explained\" data-num=4><a href=\"https:\/\/www.youtube.com\/@RGMechEx\/\">Retro Game Mechanics Explained<\/a><\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<div class=\"embed-responsive embed-responsive-16by9\"><iframe loading=\"lazy\" title=\"Channel Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/DLQ69w9Kk0A?start=3&#038;feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/div>\n<\/div><\/figure>\n\n\n\n<p>O ile wszystkie poprzednie materia\u0142y mia\u0142y to do siebie, \u017ce stara\u0142y temat przedstawi\u0107 w miar\u0119 przyst\u0119pny spos\u00f3b, to jednak jest jaka\u015b granica tego, na ile da si\u0119 wchodzi\u0107 w detale techniczne bez upraszczania. Dlatego na sam koniec mam dla Was kana\u0142 YouTube&#8230; mocno bezkompromisowy.<\/p>\n\n\n\n<p><a href=\"https:\/\/www.youtube.com\/@RGMechEx\/\">Retro Game Mechanics Explained<\/a> to prawdziwa kopalnia wiedzy, kt\u00f3ra rozk\u0142ada gry i konsole na prawdzie czynniki pierwsze. To w\u0142a\u015bnie na tym kanale dowiecie si\u0119 wszystkiego o starych systemach &#8211; i gdy m\u00f3wi\u0119 wszystkiego, mam na my\u015bli rzeczywi\u015bcie wszystko. Do\u015b\u0107 powiedzie\u0107, \u017ce najnowszy filmik to czwarta cz\u0119\u015b\u0107 serii o koprocesorze d\u017awi\u0119kowym SuperNintendo stworzonym przez Sony. Oczywi\u015bcie, ca\u0142o\u015b\u0107 ma wiele znacznie bardziej &#8222;klikalnych&#8221; materia\u0142\u00f3w, g\u0142\u00f3wnie t\u0142umacze\u0144 popularnych glitchy jak zaginione Pokemony w pierwszej generacji czy Wrong Warp w r\u00f3\u017cnych grach z serii Super Mario. Dalej jestem jednak pod wra\u017ceniem, \u017ce ich materia\u0142y ogl\u0105daj\u0105 dziesi\u0105tki tysi\u0119cy ludzi, a ca\u0142o\u015b\u0107 subskrybuje prawie 200 ty\u015b.<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/dark-souls.gif\" alt=\"\" width=\"433\" height=\"341\"\/><figcaption class=\"wp-element-caption\">Ot, taka wisienka na torcie nam wysz\u0142a. Prawdziwy Dark Souls kana\u0142\u00f3w o programowaniu i hardwarze \u015bwiata gier retro.<\/figcaption><\/figure><\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p>Mam nadzieje, \u017ce podoba\u0142a si\u0119 Wam taka edycja specjalna, czasem b\u0119dziemy pewnie takie tworzy\u0107\ud83d\ude04. A za tydzie\u0144 wracamy ju\u017c z klasycznym przegl\u0105dem!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jako, \u017ce dosta\u0142em mas\u0119 g\u0142os\u00f3w, \u017ce tydzie\u0144 temu tak bardzo podoba\u0142a si\u0119 Wam wstawka o MarioGPT, stwierdzi\u0142em, \u017ce dzisiejsz\u0105 edycj\u0119 zrobimy wydaniem specjalnym, w kt\u00f3rym podrzuc\u0119 Wam kilka najciekawszych link\u00f3w, kt\u00f3re pozwol\u0105 Wam lepiej zrozumie\u0107 mechanik\u0119 starych gier. Od razu m\u00f3wi\u0119 &#8211; g\u0142\u00f3wnie konsole Nintendo, ale nie tylko. <\/p>\n","protected":false},"author":10,"featured_media":14844,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[266,1],"tags":[],"class_list":["post-14829","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-craftsmanship","category-no-category"],"acf":{"estimated_reading_time":"5","feature_image_blog":false,"weekly_summary":true,"push_notification_image":"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/SCS-Weekly-1200x628_V2-6.png","feature_image_visible":false},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Jak programowa\u0142o si\u0119 gry na systemy retro? - Software Craftsmanship Weekly vol. 124 - Vived<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/vived.io\/pl\/jak-programowalo-sie-gry-na-systemy-retro-software-craftsmanship-weekly-vol-124\/\" \/>\n<meta property=\"og:locale\" content=\"pl_PL\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Jak programowa\u0142o si\u0119 gry na systemy retro? - Software Craftsmanship Weekly vol. 124 - Vived\" \/>\n<meta property=\"og:description\" content=\"Jako, \u017ce dosta\u0142em mas\u0119 g\u0142os\u00f3w, \u017ce tydzie\u0144 temu tak bardzo podoba\u0142a si\u0119 Wam wstawka o MarioGPT, stwierdzi\u0142em, \u017ce dzisiejsz\u0105 edycj\u0119 zrobimy wydaniem specjalnym, w kt\u00f3rym podrzuc\u0119 Wam kilka najciekawszych link\u00f3w, kt\u00f3re pozwol\u0105 Wam lepiej zrozumie\u0107 mechanik\u0119 starych gier. 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- Software Craftsmanship Weekly vol. 124 - Vived","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/vived.io\/pl\/jak-programowalo-sie-gry-na-systemy-retro-software-craftsmanship-weekly-vol-124\/","og_locale":"pl_PL","og_type":"article","og_title":"Jak programowa\u0142o si\u0119 gry na systemy retro? - Software Craftsmanship Weekly vol. 124 - Vived","og_description":"Jako, \u017ce dosta\u0142em mas\u0119 g\u0142os\u00f3w, \u017ce tydzie\u0144 temu tak bardzo podoba\u0142a si\u0119 Wam wstawka o MarioGPT, stwierdzi\u0142em, \u017ce dzisiejsz\u0105 edycj\u0119 zrobimy wydaniem specjalnym, w kt\u00f3rym podrzuc\u0119 Wam kilka najciekawszych link\u00f3w, kt\u00f3re pozwol\u0105 Wam lepiej zrozumie\u0107 mechanik\u0119 starych gier. 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Jest to \u015bwietne wprowadzenie w temat, kt\u00f3rym chcia\u0142em Was dzisiaj zajawi\u0107. Ca\u0142o\u015b\u0107 trwa 40 minut, i w formie pigu\u0142ki prezentuje najwi\u0119ksze problemy, z jakimi musieli radzi\u0107 sobie game developerzy na konsoli Nintendo Entertainment System, czyli \"oryginale\" naszego Pegasusa. Z ca\u0142o\u015bci dowiecie si\u0119, \u017ce (przyk\u0142adowo) wspomniany NES nie posiada\u0142... generatora liczb losowych, co jak si\u0119 pewnie domy\u015blacie, do\u015b\u0107 mocno wp\u0142ywa\u0142o na spos\u00f3b, w jaki tworzone by\u0142y produkcje - ka\u017cda gra radzi\u0142a sobie z tym problemem w nieco inny spos\u00f3b. To, i wiele innych wyzwa\u0144 (jak np. przechowywanie stanu czy przewijanie ekranu) znajdziecie w prezentacji <a href=\"https:\/\/www.youtube.com\/watch?v=TPbroUDHG0s\">Game Development in Eight Bits<\/a> Kevina Zurawela<\/p>\n","innerContent":["\n<p>Tak \u017ceby dobrze zacz\u0105\u0107, zamiast ca\u0142ego kana\u0142u dam pojedynczy filmik, pochodz\u0105cy z konferencji StrangeLoop. Jest to \u015bwietne wprowadzenie w temat, kt\u00f3rym chcia\u0142em Was dzisiaj zajawi\u0107. Ca\u0142o\u015b\u0107 trwa 40 minut, i w formie pigu\u0142ki prezentuje najwi\u0119ksze problemy, z jakimi musieli radzi\u0107 sobie game developerzy na konsoli Nintendo Entertainment System, czyli \"oryginale\" naszego Pegasusa. Z ca\u0142o\u015bci dowiecie si\u0119, \u017ce (przyk\u0142adowo) wspomniany NES nie posiada\u0142... generatora liczb losowych, co jak si\u0119 pewnie domy\u015blacie, do\u015b\u0107 mocno wp\u0142ywa\u0142o na spos\u00f3b, w jaki tworzone by\u0142y produkcje - ka\u017cda gra radzi\u0142a sobie z tym problemem w nieco inny spos\u00f3b. To, i wiele innych wyzwa\u0144 (jak np. przechowywanie stanu czy przewijanie ekranu) znajdziecie w prezentacji <a href=\"https:\/\/www.youtube.com\/watch?v=TPbroUDHG0s\">Game Development in Eight Bits<\/a> Kevina Zurawela<\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/heading","attrs":[],"innerBlocks":[],"innerHTML":"\n<h2>The 8-bit Guy - How Old School Computers and Games Work.<\/h2>\n","innerContent":["\n<h2>The 8-bit Guy - How Old School Computers and Games Work.<\/h2>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/image","attrs":{"align":"center"},"innerBlocks":[],"innerHTML":"\n<figure class=\"wp-block-image aligncenter\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/8bitguy2.png\" alt=\"\"\/><\/figure>\n","innerContent":["\n<figure class=\"wp-block-image aligncenter\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/8bitguy2.png\" alt=\"\"\/><\/figure>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>Jak zaznaczy\u0142em we wst\u0119pie, wi\u0119kszo\u015b\u0107 materia\u0142\u00f3w o starych grach skupia si\u0119 g\u0142\u00f3wnie na konsolach, to jednak sporo os\u00f3b ma tak\u017ce mi\u0142o\u015b\u0107 do komputer\u00f3w. Cichym bohaterem, na r\u00f3wni traktuj\u0105cym oba powy\u017csze \u015bwiaty jest The 8-Bit Guy, prawdziwy matuzalem YouTube, publikuj\u0105cy od prawie 15 lat, w kt\u00f3rym to czasie zdoby\u0142 prawie p\u00f3\u0142tora miliona subskrybuj\u0105cych. <\/p>\n","innerContent":["\n<p>Jak zaznaczy\u0142em we wst\u0119pie, wi\u0119kszo\u015b\u0107 materia\u0142\u00f3w o starych grach skupia si\u0119 g\u0142\u00f3wnie na konsolach, to jednak sporo os\u00f3b ma tak\u017ce mi\u0142o\u015b\u0107 do komputer\u00f3w. Cichym bohaterem, na r\u00f3wni traktuj\u0105cym oba powy\u017csze \u015bwiaty jest The 8-Bit Guy, prawdziwy matuzalem YouTube, publikuj\u0105cy od prawie 15 lat, w kt\u00f3rym to czasie zdoby\u0142 prawie p\u00f3\u0142tora miliona subskrybuj\u0105cych. <\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>Co prawda, zajmuje si\u0119 g\u0142\u00f3wnie Hardware, ale ten \u015bwiat jest nierozerwanie z\u0142\u0105czony z oprogramowaniem. Dlatego te\u017c na jego kanale pojawi\u0142a si\u0119 sk\u0142adaj\u0105ca z 15 filmik\u00f3w seria <a href=\"https:\/\/www.youtube.com\/watch?v=Tfh0ytz8S0k&amp;list=PLfABUWdDse7bfBp4HvkN_RSKdXygMO71Z\">How Old School Computers and Games Work<\/a>. Jest to materia\u0142, od kt\u00f3rego moim zdaniem najlepiej zacz\u0105\u0107, je\u015bli chcecie wyrobi\u0107 sobie bardziej przekrojow\u0105 wiedz\u0119 na temat r\u00f3\u017cnych platform i sprz\u0119t\u00f3w. <\/p>\n","innerContent":["\n<p>Co prawda, zajmuje si\u0119 g\u0142\u00f3wnie Hardware, ale ten \u015bwiat jest nierozerwanie z\u0142\u0105czony z oprogramowaniem. Dlatego te\u017c na jego kanale pojawi\u0142a si\u0119 sk\u0142adaj\u0105ca z 15 filmik\u00f3w seria <a href=\"https:\/\/www.youtube.com\/watch?v=Tfh0ytz8S0k&amp;list=PLfABUWdDse7bfBp4HvkN_RSKdXygMO71Z\">How Old School Computers and Games Work<\/a>. Jest to materia\u0142, od kt\u00f3rego moim zdaniem najlepiej zacz\u0105\u0107, je\u015bli chcecie wyrobi\u0107 sobie bardziej przekrojow\u0105 wiedz\u0119 na temat r\u00f3\u017cnych platform i sprz\u0119t\u00f3w. <\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>Ka\u017cdy z filmik\u00f3w jest stosunkowo kr\u00f3tki (w okolicach 15 minut) i pe\u0142en wizualizacji, kt\u00f3re naprawd\u0119 pomagaj\u0105 zrozumie\u0107 geniusz in\u017cynierii starych sprz\u0119t\u00f3w, kt\u00f3re musia\u0142y sobie radzi\u0107 z niespotykanymi dzi\u015b ograniczeniami.<\/p>\n","innerContent":["\n<p>Ka\u017cdy z filmik\u00f3w jest stosunkowo kr\u00f3tki (w okolicach 15 minut) i pe\u0142en wizualizacji, kt\u00f3re naprawd\u0119 pomagaj\u0105 zrozumie\u0107 geniusz in\u017cynierii starych sprz\u0119t\u00f3w, kt\u00f3re musia\u0142y sobie radzi\u0107 z niespotykanymi dzi\u015b ograniczeniami.<\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/image","attrs":{"align":"center","id":14835,"sizeSlug":"full","linkDestination":"none"},"innerBlocks":[],"innerHTML":"\n<figure class=\"wp-block-image aligncenter size-full\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/gastsby-whatgatsby-lr.gif\" alt=\"\" class=\"wp-image-14835\"\/><figcaption class=\"wp-element-caption\">Ca\u0142o\u015b\u0107 buduje szacunek i empati\u0119, bo stoimy na plecach gigant\u00f3w.<\/figcaption><\/figure>\n","innerContent":["\n<figure class=\"wp-block-image aligncenter size-full\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/gastsby-whatgatsby-lr.gif\" alt=\"\" class=\"wp-image-14835\"\/><figcaption class=\"wp-element-caption\">Ca\u0142o\u015b\u0107 buduje szacunek i empati\u0119, bo stoimy na plecach gigant\u00f3w.<\/figcaption><\/figure>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/heading","attrs":[],"innerBlocks":[],"innerHTML":"\n<h2><a href=\"https:\/\/nicole.express\/listing.html\">Nicole Express<\/a><\/h2>\n","innerContent":["\n<h2><a href=\"https:\/\/nicole.express\/listing.html\">Nicole Express<\/a><\/h2>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/image","attrs":{"id":14842,"sizeSlug":"large","linkDestination":"none"},"innerBlocks":[],"innerHTML":"\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-1024x515.png\" alt=\"\" class=\"wp-image-14842\"\/><\/figure>\n","innerContent":["\n<figure class=\"wp-block-image size-large\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/image-42-1024x515.png\" alt=\"\" class=\"wp-image-14842\"\/><\/figure>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>Mam wra\u017cenie, \u017ce spo\u0142ecze\u0144stwo i popkultura stara si\u0119 nam wm\u00f3wi\u0107, \u017ce gry Retro to domena m\u0119\u017cczyzn. Stereotypowi temu przeczy Nicole Branagan, kt\u00f3ra nie tylko posiada niesamowit\u0105 wiedz\u0119 na temat dzia\u0142ania starych system\u00f3w. Jej blog <a href=\"https:\/\/nicole.express\/listing.html\">Nicole Express<\/a> to prawdziwa skarbnica przeciekawych tekst\u00f3w pisanych, opracowuj\u0105cych detale architektury zar\u00f3wno popularnych (jak wielokrotnie wspominany w tym tek\u015bcie NES), jak i zupe\u0142nie niszowych sprz\u0119t\u00f3w (jak Elektronika IM-32 - czyli Game &amp; Watch bloku sowieckiego). Nicol\u0119 jest te\u017c autork\u0105 bardzo p\u0142odn\u0105 - jej teksty ukazuj\u0105 si\u0119 w regularnych, dwutygodniowych odst\u0119pach.<\/p>\n","innerContent":["\n<p>Mam wra\u017cenie, \u017ce spo\u0142ecze\u0144stwo i popkultura stara si\u0119 nam wm\u00f3wi\u0107, \u017ce gry Retro to domena m\u0119\u017cczyzn. Stereotypowi temu przeczy Nicole Branagan, kt\u00f3ra nie tylko posiada niesamowit\u0105 wiedz\u0119 na temat dzia\u0142ania starych system\u00f3w. Jej blog <a href=\"https:\/\/nicole.express\/listing.html\">Nicole Express<\/a> to prawdziwa skarbnica przeciekawych tekst\u00f3w pisanych, opracowuj\u0105cych detale architektury zar\u00f3wno popularnych (jak wielokrotnie wspominany w tym tek\u015bcie NES), jak i zupe\u0142nie niszowych sprz\u0119t\u00f3w (jak Elektronika IM-32 - czyli Game &amp; Watch bloku sowieckiego). Nicol\u0119 jest te\u017c autork\u0105 bardzo p\u0142odn\u0105 - jej teksty ukazuj\u0105 si\u0119 w regularnych, dwutygodniowych odst\u0119pach.<\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/image","attrs":{"align":"center","id":14837,"width":500,"height":280,"sizeSlug":"full","linkDestination":"none"},"innerBlocks":[],"innerHTML":"\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/giphy.webp\" alt=\"\" class=\"wp-image-14837\" width=\"500\" height=\"280\"\/><figcaption class=\"wp-element-caption\">Nie mam poj\u0119cia, jak Nicole jest w stanie utrzymywa\u0107 tak wysok\u0105 jako\u015b\u0107 wymagaj\u0105cych researchu tekst\u00f3w przy takiej regularno\u015bci.<\/figcaption><\/figure>\n","innerContent":["\n<figure class=\"wp-block-image aligncenter size-full is-resized\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/giphy.webp\" alt=\"\" class=\"wp-image-14837\" width=\"500\" height=\"280\"\/><figcaption class=\"wp-element-caption\">Nie mam poj\u0119cia, jak Nicole jest w stanie utrzymywa\u0107 tak wysok\u0105 jako\u015b\u0107 wymagaj\u0105cych researchu tekst\u00f3w przy takiej regularno\u015bci.<\/figcaption><\/figure>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>Polecam zacz\u0105\u0107 od publikacji <a href=\"https:\/\/nicole.express\/2022\/the-nes-as-an-artifact.html\">What made the NES so interesting?<\/a>. Je\u015bli ca\u0142o\u015b\u0107 si\u0119 Wam spodoba, zach\u0119cam do subskrybowania bloga Nicole. Ja na jej kolejne teksty czekam z wyt\u0119sknieniem, mimo i\u017c nie zawsze nad\u0105\u017cam za jej szalonym wr\u0119cz tempem.<\/p>\n","innerContent":["\n<p>Polecam zacz\u0105\u0107 od publikacji <a href=\"https:\/\/nicole.express\/2022\/the-nes-as-an-artifact.html\">What made the NES so interesting?<\/a>. Je\u015bli ca\u0142o\u015b\u0107 si\u0119 Wam spodoba, zach\u0119cam do subskrybowania bloga Nicole. Ja na jej kolejne teksty czekam z wyt\u0119sknieniem, mimo i\u017c nie zawsze nad\u0105\u017cam za jej szalonym wr\u0119cz tempem.<\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/heading","attrs":[],"innerBlocks":[],"innerHTML":"\n<h2><a href=\"https:\/\/www.youtube.com\/@RGMechEx\/\">Retro Game Mechanics Explained<\/a><\/h2>\n","innerContent":["\n<h2><a href=\"https:\/\/www.youtube.com\/@RGMechEx\/\">Retro Game Mechanics Explained<\/a><\/h2>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/embed","attrs":{"url":"https:\/\/www.youtube.com\/watch?v=DLQ69w9Kk0A&t=3s","type":"video","providerNameSlug":"youtube","responsive":true,"className":"wp-embed-aspect-16-9 wp-has-aspect-ratio"},"innerBlocks":[],"innerHTML":"\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/www.youtube.com\/watch?v=DLQ69w9Kk0A&amp;t=3s\n<\/div><\/figure>\n","innerContent":["\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\nhttps:\/\/www.youtube.com\/watch?v=DLQ69w9Kk0A&amp;t=3s\n<\/div><\/figure>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>O ile wszystkie poprzednie materia\u0142y mia\u0142y to do siebie, \u017ce stara\u0142y temat przedstawi\u0107 w miar\u0119 przyst\u0119pny spos\u00f3b, to jednak jest jaka\u015b granica tego, na ile da si\u0119 wchodzi\u0107 w detale techniczne bez upraszczania. Dlatego na sam koniec mam dla Was kana\u0142 YouTube... mocno bezkompromisowy.<\/p>\n","innerContent":["\n<p>O ile wszystkie poprzednie materia\u0142y mia\u0142y to do siebie, \u017ce stara\u0142y temat przedstawi\u0107 w miar\u0119 przyst\u0119pny spos\u00f3b, to jednak jest jaka\u015b granica tego, na ile da si\u0119 wchodzi\u0107 w detale techniczne bez upraszczania. Dlatego na sam koniec mam dla Was kana\u0142 YouTube... mocno bezkompromisowy.<\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p><a href=\"https:\/\/www.youtube.com\/@RGMechEx\/\">Retro Game Mechanics Explained<\/a> to prawdziwa kopalnia wiedzy, kt\u00f3ra rozk\u0142ada gry i konsole na prawdzie czynniki pierwsze. To w\u0142a\u015bnie na tym kanale dowiecie si\u0119 wszystkiego o starych systemach - i gdy m\u00f3wi\u0119 wszystkiego, mam na my\u015bli rzeczywi\u015bcie wszystko. Do\u015b\u0107 powiedzie\u0107, \u017ce najnowszy filmik to czwarta cz\u0119\u015b\u0107 serii o koprocesorze d\u017awi\u0119kowym SuperNintendo stworzonym przez Sony. Oczywi\u015bcie, ca\u0142o\u015b\u0107 ma wiele znacznie bardziej \"klikalnych\" materia\u0142\u00f3w, g\u0142\u00f3wnie t\u0142umacze\u0144 popularnych glitchy jak zaginione Pokemony w pierwszej generacji czy Wrong Warp w r\u00f3\u017cnych grach z serii Super Mario. Dalej jestem jednak pod wra\u017ceniem, \u017ce ich materia\u0142y ogl\u0105daj\u0105 dziesi\u0105tki tysi\u0119cy ludzi, a ca\u0142o\u015b\u0107 subskrybuje prawie 200 ty\u015b.<\/p>\n","innerContent":["\n<p><a href=\"https:\/\/www.youtube.com\/@RGMechEx\/\">Retro Game Mechanics Explained<\/a> to prawdziwa kopalnia wiedzy, kt\u00f3ra rozk\u0142ada gry i konsole na prawdzie czynniki pierwsze. To w\u0142a\u015bnie na tym kanale dowiecie si\u0119 wszystkiego o starych systemach - i gdy m\u00f3wi\u0119 wszystkiego, mam na my\u015bli rzeczywi\u015bcie wszystko. Do\u015b\u0107 powiedzie\u0107, \u017ce najnowszy filmik to czwarta cz\u0119\u015b\u0107 serii o koprocesorze d\u017awi\u0119kowym SuperNintendo stworzonym przez Sony. Oczywi\u015bcie, ca\u0142o\u015b\u0107 ma wiele znacznie bardziej \"klikalnych\" materia\u0142\u00f3w, g\u0142\u00f3wnie t\u0142umacze\u0144 popularnych glitchy jak zaginione Pokemony w pierwszej generacji czy Wrong Warp w r\u00f3\u017cnych grach z serii Super Mario. Dalej jestem jednak pod wra\u017ceniem, \u017ce ich materia\u0142y ogl\u0105daj\u0105 dziesi\u0105tki tysi\u0119cy ludzi, a ca\u0142o\u015b\u0107 subskrybuje prawie 200 ty\u015b.<\/p>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/image","attrs":{"align":"center","width":433,"height":341},"innerBlocks":[],"innerHTML":"\n<figure class=\"wp-block-image aligncenter is-resized\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/dark-souls.gif\" alt=\"\" width=\"433\" height=\"341\"\/><figcaption class=\"wp-element-caption\">Ot, taka wisienka na torcie nam wysz\u0142a. Prawdziwy Dark Souls kana\u0142\u00f3w o programowaniu i hardwarze \u015bwiata gier retro.<\/figcaption><\/figure>\n","innerContent":["\n<figure class=\"wp-block-image aligncenter is-resized\"><img src=\"https:\/\/vived.io\/wp-content\/uploads\/2023\/02\/dark-souls.gif\" alt=\"\" width=\"433\" height=\"341\"\/><figcaption class=\"wp-element-caption\">Ot, taka wisienka na torcie nam wysz\u0142a. Prawdziwy Dark Souls kana\u0142\u00f3w o programowaniu i hardwarze \u015bwiata gier retro.<\/figcaption><\/figure>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/separator","attrs":[],"innerBlocks":[],"innerHTML":"\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n","innerContent":["\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n"]},{"blockName":null,"attrs":[],"innerBlocks":[],"innerHTML":"\n\n","innerContent":["\n\n"]},{"blockName":"core\/paragraph","attrs":[],"innerBlocks":[],"innerHTML":"\n<p>Mam nadzieje, \u017ce podoba\u0142a si\u0119 Wam taka edycja specjalna, czasem b\u0119dziemy pewnie takie tworzy\u0107\ud83d\ude04. A za tydzie\u0144 wracamy ju\u017c z klasycznym przegl\u0105dem!<\/p>\n","innerContent":["\n<p>Mam nadzieje, \u017ce podoba\u0142a si\u0119 Wam taka edycja specjalna, czasem b\u0119dziemy pewnie takie tworzy\u0107\ud83d\ude04. A za tydzie\u0144 wracamy ju\u017c z klasycznym przegl\u0105dem!<\/p>\n"]}],"_links":{"self":[{"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/posts\/14829","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/users\/10"}],"replies":[{"embeddable":true,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/comments?post=14829"}],"version-history":[{"count":7,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/posts\/14829\/revisions"}],"predecessor-version":[{"id":14854,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/posts\/14829\/revisions\/14854"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/media\/14844"}],"wp:attachment":[{"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/media?parent=14829"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/categories?post=14829"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/vived.io\/pl\/wp-json\/wp\/v2\/tags?post=14829"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}